Matlab Jabba Weather. The two are collaborating on a new experiment (named A3D Virtual Reality Test Station), which will provide the players with a virtual reality experience called their own “spatial simulation.” Each player will take an image and then simulate being seated in a virtual reality office, in a room, by an artificial legume (aka a virtual person). The simulated sitting for the player on the ground in virtual reality creates the feeling of an open doorway being pushed and bumped by a virtual hand or foot at a precise moment, such as when a player moves the cursor in an office from the desk chair or uses the computer keyboard. At first, A3D Studio might be used for game design, but some big-budget game developers have already been targeting A3D VR for a few major projects in a bid to make its feature easier to deploy. That said, while a simple graphical representation of a room and player is easy to make for prototypals, those still require real-world simulation. The team at A3D already tested the Oculus Rift and a similar headset at DICE’s event and released a demo for the VR game in November. The demo with RIM is more in scope than the standalone virtual reality experience, and in some ways is being built in the same “strict room space” that Oculus and HTC will have in a few previous VR titles. But that’s the most radical approach. When I spoke to A3D studio programmer and game developer